The many faces of the electronic games  
With collaboration of Vânia Chiara

The market of games invested about 20 billion dollars in the last year, in the United States. In Brazil the federal government, through the federal secretariat of culture, stimulates the industry of games promoting prizes for the national producers. New technological trends must still be released with the intention to attract new adepts and to guarantee entertainment to those who already enjoy such service.


Much time has elapsed since the old Atari, that in the decade of 1980 was a success among youngsters and was considered the game with the most advanced technology. The years have passed and new games, more advanced, have been developed. It is a mistake to think that a game recently released will be at the top of the most modern ones for much time. The technologies developed for the games do not stop evolving and today, in the United States, the industry of the game has more profit and employs more people than that of the movie.

Still this year giants such as Sony, Nintendo and Microsoft, will launch a war to occupy the rank of the company with the most popular console of the world. Studies are being carried through so that in the future the games are not limited only to computer screens and TV sets. The evolution can get to the point to play a game inside a bedroom (Sony studies something similar to this system called Matrix).

Brazil enters the game

 

 

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